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BioShock 2 Remastered Repack Highly Compressed DowNLoaD

BioShock 2 Remastered Repack Highly Compressed DowNLoaD

BioShock 2 is a first-person shooter video game developed by 2K Marin and published by 2K Games. It is the sequel to the 2007 video game BioShock and was released worldwide for Microsoft Windows, the PlayStation 3, and the Xbox 360 on February 9, 2010. Feral Interactive released an OS X version of the game on March 30, 2012. Set in the fictional underwater dystopian city of Rapture, the game's story takes place eight years after the events of the first BioShock. Assuming control of Subject Delta, a hulking Big Daddy, players are tasked with fighting through "splicers", the psychotic human population of the city, using weapons and an array of genetic modifications. The game also introduces a story-driven multiplayer mode called Fall of Rapture, which takes place during Rapture's 1959 civil war, before the events of the first game.
BioShock 2 was mainly developed by 2K Marin, with 2K Australia, Arkane Studios, and Digital Extremes providing additional support. 2K Boston, formerly Irrational Games, also assisted the game's development, with series creator Ken Levine providing input. The story received major changes over the course of development. Garry Schyman, the composer of the first game, returned to create the score for BioShock 2.
The game received critical acclaim upon release, with praise particularly directed at the game's narrative, art-style, characters, ending and gameplay. However, the game attracted criticism for having a slow start and being too similar to its predecessor. The game was supported with downloadable content upon launch, and a new single-player campaign, titled Minerva's Den, was released in August 2010. The game sold more than 3 million copies, but did not meet Take-Two Interactive's sales expectations. A third title, BioShock Infinite, developed by Irrational Games, was released in 2013. A remastered version of the game was released on Microsoft Windows, PlayStation 4 and Xbox One on September 13, 2016, as part of BioShock: The Collection, along with BioShock and BioShock Infinite.

:-Synopsis

:-Setting

BioShock 2 is set in the fictional city of Rapture, hidden from the rest of the world underwater. Rapture was the realized vision of Andrew Ryan, who built the city to escape the tyranny of governments. Despite the apparent utopia, class distinctions grew, and former gangster and businessman Frank Fontaine used his influence of the lower class to plan a coup of Rapture. Fontaine created black market routes with the surface world, and together with Dr. Brigid Tenenbaum, created a cheap plasmid industry by mass-producing ADAM through the implanting of the slugs in the stomachs of orphaned girls, nicknamed "Little Sisters". Fontaine used his plasmid-enhanced army to attack Ryan, but reportedly was killed in the battle.
Ryan took the opportunity to seize his assets including the plasmid factories. In the months that followed, a second figure named Atlas rose to speak for the lower class, creating further strife. Atlas led attacks on the factories housing the Little Sisters, and Ryan countered by creating "Big Daddies", plasmid-enhanced humans surgically grafted into giant lumbering diving suits who were psychologically compelled to protect the Little Sisters at all costs. Ryan also created his own army of plasmid-enhanced soldiers, named "Splicers," which he controlled using pheromones distributed through Rapture's air system. Tension came to a head on New Year's Eve of 1958, when Atlas ordered an all-out attack on Ryan. The battle left many dead, and the few sane survivors barricaded themselves away. What once was a beautiful utopia had fallen into a crumbling dystopia.

:-Plot

BioShock 2 opens on New Year's Eve 1958 (two years before the events of the first game), as Subject Delta patrols Rapture with his Little Sister, Eleanor. Eleanor is separated from Delta by her mother, Sofia Lamb, who uses a mind control plasmid on Delta to make him shoot himself. Ten years later, Delta awakens, revived by Little Sisters under the control of Eleanor. Delta is drawn towards Eleanor by their past Big Daddy-Little Sister connection. Brigid Tenenbaum encounters Delta, and explains that unless Delta reunites with Eleanor, he will fall into a coma. With the help of the Little Sisters under Eleanor's control and Tenenbaum's ally, Augustus Sinclair, Delta makes his way towards Lamb's stronghold. Traveling through the city, Delta encounters members of the Rapture family such as Holloway, Poole and Alexander, who he can kill or spare, and learns Lamb's plan: she seeks to use ADAM to transform Eleanor into a perfect embodiment of her altruistic ideals. Lamb's ultimate goal is to have the collected minds and memories of everyone in Rapture become a part of Eleanor through the use of the genetic memory in ADAM, thus making her an "Embodiment of the Family" which Lamb believes will put an end to "The Self".
Delta arrives at a containment chamber where Eleanor is held, but Lamb captures him and severs his bond with Eleanor by temporarily stopping her heart. Though Eleanor survives, Delta begins to slowly die as the bond cannot be re-established. Using a Little Sister, Eleanor transforms herself into a Big Sister and breaks Delta from confinement. Together they head for an escape pod that Sinclair has arranged to leave Rapture. The two find that Lamb has converted Sinclair into Subject Omega, declaring that Delta should be what Sinclair is now, and Delta is forced to finish him off. After a final climactic showdown with the remnants of The Rapture Family in order to buy time for Eleanor to prepare the pod, Delta is forced to flood the area and escape in his suit. Eleanor and Delta make it to the escape pod but a bomb set by Lamb leaves Delta mortally wounded. Eleanor teleports and reaches the escape pod before the bomb blows, while Delta manages to grab onto the pod's side and climb aboard as it rises.
The game's ending depends on how the player interacted with the Little Sisters, and the fates of non-player characters Holloway, Poole and Alexander within the game. Eleanor can save Sofia Lamb or allow her to die, depending on whether the player spared or executed the non-player characters. If Delta rescued all of the Little Sisters he will breathe his last breath in Eleanor's arms, the weather will be sunny and clean, then she will absorb his personality and memories and leave Rapture with the Little Sisters to change the world for the better, dropping the doll that one of the little sisters give her in the ocean, which slightly resembles Delta, in order to mourn his death, and to make his death count. If Delta harvested all of the Little Sisters then Eleanor will extract Delta's ADAM and become bent on world domination, the weather becoming dark and stormy as the corpses of Rapture's inhabitants float to the surface. A mix between rescuing and harvesting the little sisters gives the player a choice; either Eleanor can absorb his ADAM and become evil, or Delta can stop her and die, in which case Eleanor will mourn his death and make her own way in life.

:-Gameplay

BioShock 2 is presented as a first-person shooter, with the player taking on the role of Subject Delta, a prototype for the Big Daddies 8 years after the events of the first game. As in BioShock, the player explores Rapture and fights off splicers, the remaining psychotic human population of the undersea city, using a combination of the environment, weapons, plasmids, and tonics. Plasmids and tonics are special genetic-reencoding liquids that grant the user active or passive abilities, respectively, and include many of those introduced in BioShock as well as new ones. For example, plasmids can give the player the ability to use telekinesis or to invoke fire, while tonics can improve the player's movement speed, attack damage, or damage resistance. Several of the weapons in BioShock 2 were previously seen carried by Big Daddies in the first game, including a powerful drill and a rivet gun. The player can use each weapon in a close-range melee attack, unlike in the first game, and is able to equip a weapon and a plasmid at the same time, which they can use in quick succession to destroy enemies. For example, the player might freeze a foe using a plasmid then shatter it using a spear gun. If the player is killed, they are revived in the nearest "vita-chamber."
As the player explores Rapture, he will collect ammo, health, recovery items, money and EVE (a liquid used to power plasmid use). Money can be used to purchase more items at vending machines scattered around the city. The player will also encounter security systems which can be hacked through a mini-game; this requires the player to stop a quick-moving needle one or more times in the correctly colored areas of a gauge. Stopping it within a green area progresses the sequence or potentially ends it; stopping in a blue area may grant a bonus to the hacking result, landing in a white area shocks the player (dealing a small amount of damage); and landing in a red area causes a security alert. The player also gains access to a research video camera. In BioShock 2, once the player begins recording an enemy, the player has a short time to damage that enemy in creative ways in order to score a number of points, which are then added towards the total research points of that enemy type. At various levels of research, the player is rewarded with new abilities. Certain areas of the game take place entirely underwater, limiting the actions the player can perform.
As a Big Daddy, the player can attempt to defeat other Big Daddies who are themselves escorting Little Sisters. Should the player succeed, they can then choose to either harvest or adopt the Little Sister. While adopted, the Little Sister can lead the player to corpses from whom she can extract more ADAM. While she does this, the player must defend her from splicer attacks and other foes. Once the Little Sister has collected enough ADAM, the player can then return her to an escape vent, where the player must choose to either rescue or harvest the Little Sister. Rescuing her gives the player a modest amount of ADAM but also the possibility of beneficial gifts later; harvesting her yields a large ADAM boost. ADAM can then be spent at Gatherer's Garden machines throughout Rapture to buy new plasmids, gene tonics, slots, or health/eve upgrades. Once the player has either rescued or harvested each of the Little Sisters on the level, the player will be attacked by a Big Sister. The Big Sister's agility and resourcefulness will task the player with a difficult fight before the player can proceed further in the game.

:-Development

2K Boston and Irrational Games produced BioShock to critical and commercial acclaim. Several ex-BioShock developers moved to 2K Marin, a new Bay Area studio parent company Take-Two Interactive formed in late 2007. 2K Marin started on BioShock 2 with a core team of eight in November 2007, adding 78 additional personnel at peak development.
Jordan Thomas, BioShock 2's creative director, said that the first concern with a sequel to BioShock was "where do you go with this? How do you bring people back to an experience and terrify them and shock them in a way that they’re not expecting, but also fulfill the many expectations they’re projecting onto it?" Early on, Thomas decided that it couldn't be a BioShock game without the city of Rapture, and that there were many unseen locations and untold stories that could remained with the setting. The developers wanted to bring some of the mystery back to the location of Rapture, and maintain a balance of surprising old players while introducing the setting to newcomers. Thomas and environmental artist Hogarth De La Plante agreed that the setting of Rapture was fertile ground for new ideas, and that as they were both veterans of the original game, they were excited to add never-before-seen parts of the city and push the artistic style they had developed. "Any idea was out on the table at that point, and I think nobody has played BioShock more than the developers that made it, so I feel like in one respect we are a pretty good litmus test for whether it’s still an interesting place or not," La Plante recalled. "And if that doesn’t bore us and we’re the people that played it for thousands upon thousands of hours, then I think we have a pretty good perspective on how interesting that location really is."
Each game level was devised by a team comprised on an environmental artist and level designer working collaboratively, as opposed to a workflow where the level was designed and then handed over to art teams to be detailed. Level designer Steve Gaynor recalled that by involving the level designer, they could make sure that gameplay spaces still felt like functional, real spaces, making sure that the Rapture of BioShock 2 still felt like a living, breathing world.
Among the goals of BioShock 2's developers was to capitalize or improve aspects of the first game that were received less positively. One such element was the Pipe Mania-inspired hacking minigame. Thomas said that even players who enjoyed the minigames became "numb" to it after repetition; the replacement of the mini game with hacking that didn't allow you to pause the game added more urgency to the gameplay. Another aspect was the choice to harvest or save Little Sisters; by allowing players to adopt the Little Sisters before deciding their fate, Thomas hoped it would help players form a bond with the characters and think about their choice. Among the other goals the developers had for the sequel was adding more unspliced characters and give players a greater chance to make decisions that impacted the course of the game. "You make decisions about their fate as well, all of which play into the way the story ends," Thomas said. "There's definitely more granularity and dynamism in the narrative of BioShock 2." The game uses Unreal Engine 2.5.


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BioShock 2 Remastered Repack Highly Compressed DowNLoaD BioShock 2 Remastered Repack Highly Compressed DowNLoaD Reviewed by shikhar choubey on September 04, 2017 Rating: 5

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