The Legend of Zelda Breath Of The Wild Repack Compressed DowNLoaD

The Legend of Zelda Breath Of The Wild Repack Compressed DowNLoaD

The Legend of Zelda: Breath of the Wild is an action-adventure video game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. The game is a part of The Legend of Zelda series, and follows amnesiac protagonist Link, who awakens from a hundred-year slumber to a mysterious voice that guides him to defeat Calamity Ganon before he can destroy the kingdom of Hyrule.
The title's gameplay and mechanics constitute a departure from the series' usual conventions, featuring an open-world environment, a detailed physics engine, high-definition visuals, and voice acting. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on March 3, 2017. Breath of the Wild was a launch title for the Switch, as well as the final Nintendo-produced game for the Wii U.
Breath of the Wild received universal acclaim from critics, who deemed it to be one of the greatest video games of all time. Critics praised the game's open-ended, physics-driven gameplay that encourages player experimentation and exploration, with many calling it a landmark title in open-world game design, although minor criticism was directed at the game's technical performance at launch. The frame rate has since been fixed via a patch. Another criticism was directed at the Nintendo Switch version of Breath of the Wild, which only ran at 900p and 30fps instead of the native 1080p. 


The Legend of Zelda: Breath of the Wild departs from most games in The Legend of Zelda series, as it features an open-world environment, twelve times larger than the overworld in Twilight Princess, with less emphasis on defined entrances and exits to areas. Similar to the original The Legend of Zelda, the player is placed into the game's world with very little instruction, and is allowed to explore freely at their own pace.
Taking control of Link, players are able to freely explore Hyrule, with actions such as running, climbing, swimming, and gliding with a paraglider using up stamina. Unlike other games where Link obtains specific key weapons for permanent use, the player must procure various items from the environment, including melee weapons, bows, and shields, which break after excessive use. Many items have multiple uses; for example, wooden weapons can be set to light fires and shields can be used as makeshift snowboards, a practice known in-game as shield surfing. Players can also obtain various food and materials, such as meat from hunted animals, monster parts from defeated enemies, and valuable gemstones from ore reserves. By cooking various combinations of food or materials, the player can create meals and elixirs that can replenish Link's health and stamina, or provide temporary status bonuses such as increased strength or resistance against cold environments. Near the start of the game, Link obtains multiple rune powers that are installed onto his Sheikah Slate, which can also be used to mark waypoints on a map and take pictures. These include remote bombs, which come in cube and spherical forms; Magnesis, which can be used to manipulate metal objects; Cryonis, which forms ice blocks on watery surfaces; and Stasis, which temporarily stops objects in time, during which the player can build up kinetic energy which is released once time resumes. Players will need to be cautious of environmental climate and changes in the weather; for example, cold environments will damage Link unless he wears warm clothing or eats spicy food, while lightning will become attracted to metal objects during thunderstorms.
Spread throughout Hyrule's overworld are towers and shrines, activating either of which adds waypoints that the player may warp to at any time. Activating towers adds the surrounding territory to the player's map, although specific location names are not added until the player explores that area for themselves. Shrines mostly replace the series' traditional dungeons, instead consisting of smaller challenges ranging from puzzle solving to battles against robotic opponents, with some shrines requiring a puzzle to be solved on the overworld to enter. Clearing these shrines earns Spirit Orbs, which can be traded at various Goddess statues for additional heart containers or an expanded stamina wheel. In addition to these 120 shrines are four Divine Beasts which require the triggering of four switches. Also scattered across the overworld are various small puzzles that reveal the hiding places of Koroks. Solving these puzzles earns Korok Seeds, which can be traded in to expand inventory size for weapons, shields, and bows. Players may also scan Amiibo figures to add items into the game, including Link's horse Epona and Wolf Link from Twilight Princess. If the player fulfills certain conditions, they are able to unlock an alternative ending of the game.


Since time immemorial, legends have recorded the conflicts between the kingdom of Hyrule and Calamity Ganon, an ancient evil. Each time Ganon appeared, he was defeated by a princess descended from the Goddess Hylia alongside the hero who is her champion. One of these legends occurred long ago in ancient times. During these ancient times, Hyrule was at peace as an advanced civilization. Using their knowledge of technology, they decided to prepare themselves for Ganon's return by creating machines; they created four massive animal-like machines called the Divine Beasts, as well as an army of autonomous, mechanical soldiers called Guardians. Upon Ganon's return, four great warriors were given the titles of champions and tasked with piloting the Divine Beasts, who unleashed a direct attack on him, while the princess and her hero used the Guardians to protect them so the hero could strike Ganon down with the Master Sword, and the princess used her inherited power to seal Ganon away.
10,000 years later, the kingdom of Hyrule had reverted to a medieval state. Upon reading the prophecies their ancestors had left behind, they learned the signs of Ganon's return and recovered the Divine Beasts and Guardians after excavating land throughout the kingdom. Key members of Hyrule's various races—Daruk, a warrior of the mountainous Goron, Mipha, a princess of the aquatic Zora, Revali, the most skilled archer among the bird-like Rito, and Urbosa, the chief of the desert-dwelling Gerudo—were assembled to pilot the Divine Beasts as the new champions, while Princess Zelda and Link, her appointed knight, attempted to stop the evil using the same strategy as their ancient predecessors. However, Ganon appeared from beneath Hyrule Castle and took control of the Guardians and Divine Beasts, turning them against Hyrule. In the "Great Calamity" which followed, the king, champions, and everyone in the Castle were killed, the castle town was destroyed, and Link was gravely wounded defending the princess; the entire kingdom was utterly devastated. However, Zelda survived and, after having Link taken to safety, faced Ganon alone, using her magic to restrain him within the castle walls.
In the present day, 100 years later, an amnesiac Link awakens from within the Shrine of Resurrection. A mysterious female voice guides him to the now ruined kingdom of Hyrule where he meets an old man who, after helping Link adjust to the ruined world, reveals himself to be the restless spirit of King Rhoam, the last King of Hyrule. The king explains to Link that Ganon has been sealed in Hyrule Castle for one hundred years, and that his awakening was guided by Princess Zelda, but Ganon has continued to grow in power, and the king pleads for Link to defeat him before he breaks free and destroys the world.
Link goes to Zora's Domain, Goron City, Rito Village, and Gerudo Town, regaining his memories of the champions as each member of the respective races helps him board each of the Divine Beasts to purge the machines of the monsters that Ganon had created to kill the champions. The champions' spirits are released along with their Divine Beasts, and after offering their powers to Link they pilot them once again, preparing them to attack Ganon once Link storms Hyrule Castle. As Link travels the world, he also comes across key areas that he and Zelda traveled to in the past, eventually regaining all his memories. After obtaining the Master Sword from the Lost Woods, Link defeats Ganon with help from the Divine Beasts, but Ganon survives and manifests himself in his true form: an ethereal monster of pure hatred and malice called Dark Beast Ganon. Using Light Arrows provided by Zelda, Link defeats Ganon and Zelda destroys him with the last of her divine power, restoring peace to Hyrule and allowing the spirits of King Rhoam and the champions to finally depart. In the epilogue, Zelda, while noting that Ganon is gone for the time being, asks for Link's help in rebuilding Hyrule and he agrees.


On numerous occasions, The Legend of Zelda series producer Eiji Aonuma has reiterated the development team's focus on "rethinking the conventions of Zelda", an idea that first prompted the change in the series' gameplay style to nonlinear, open-world, and objective-based gameplay in 2013's A Link Between Worlds, reminiscent of the original The Legend of Zelda. At E3 2014, Aonuma said one of the ways he wanted to alter the norms of Zelda was by reforming dungeons and puzzle solving, two major gameplay elements in the series. Aonuma also stated that the story of the game is entirely optional, and that it is possible for players to reach the end of the game without progressing through it.
Prior to creating the final game, which uses a modified version of the Havok physics engine, the developers designed a playable two-dimensional prototype similar to the original Zelda to experiment with physics- and chemistry-based puzzles. At the 2017 Game Developers Conference, Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa held a presentation titled "Change and Constant – Breaking Conventions with The Legend of Zelda: Breath of the Wild", during which they demoed the prototype.
The title was originally built and demonstrated with touchscreen features for the Wii U, but the developers found that looking away from the main screen distracted from the game. The features were removed when the game moved to tandem development across the Wii U and Nintendo Switch. The Wii U GamePad also affected the game's animations. Though the series protagonist Link is canonically left-handed, he is right-handed in the game to match the GamePad's control scheme, which has its sword-swinging buttons on its right side. The Switch version performs better than the Wii U release when docked to a television, though when undocked, both run at the same resolution. The Switch version also has higher-quality environmental sounds. On the game's art style and direction, Aonuma stated that it was inspired by gouache and en plein air art to help identify the vast world. Monolith Soft, the developer of the similarly open-world Xenoblade Chronicles series, assisted with the game's topographical level design, which was based on Kyoto, the hometown of game director Hidemaro Fujibayashi.
The game marks the first time that cutscene voice acting appears in a main Zelda title, although Link remains voiceless. Aonuma was affected by the first time he heard a character with a human voice in-game, and wanted to leave a similar impression on players. The team decided to record voiceovers for all cutscenes instead of only the key scenes, as originally planned. Nintendo provided voiceovers and subtitles in eight languages. Initially players were not able to mix and match, for instance, Japanese voice-over with English subtitles; however, Nintendo released an update in May 2017 that allowed players to choose the voice-over language.
The game's original score was composed by Manaka Kataoka, who had previously worked on the series with The Legend of Zelda: Spirit Tracks, and Yasuaki Iwata, a relative newcomer at Nintendo who had only worked on two previous games for the company. The soundtrack was primarily written by and based around the piano, with an ambient focus in mind instead of a more melodic one, which was a first for the series. According to sound director Hajime Wakai, this helped add "authenticity" to the game's environments and scenery, and was taken on as a challenge by the sound team.
After a development period of five years, the game went gold on February 3, 2017, with Nintendo holding an event celebrating it.
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The Legend of Zelda Breath Of The Wild Repack Compressed DowNLoaD The Legend of Zelda Breath Of The Wild Repack Compressed DowNLoaD Reviewed by SC-COMPRESSED on August 22, 2017 Rating: 5

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