Metal Gear Solid V The Phantom Pain Repack Compressed FitGrl DowNLoaD

Metal Gear Solid V The Phantom Pain Repack Compressed FitGrl DowNLoaD

Metal Gear Solid V: The Phantom Pain is an action-adventure stealth video game developed by Kojima Productions and published by Konami for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. It was released worldwide on September 1, 2015. It is the ninth installment in the series that was directed, written and designed by Hideo Kojima following Metal Gear Solid V: Ground Zeroes, a stand-alone prologue released the previous year, as well as his final work at Konami.
Set in 1984, nine years after the events of Ground Zeroes and a decade before the events of the original Metal Gear, the story follows mercenary leader Punished "Venom" Snake as he ventures into Soviet-occupied Afghanistan and the Angola–Zaire border region to exact revenge on the people who destroyed his forces and came close to killing him during the climax of Ground Zeroes. It carries over the tagline of Tactical Espionage Operations first used in Metal Gear Solid: Peace Walker.
The Phantom Pain was critically acclaimed upon release, with its gameplay drawing praise for featuring a variety of mechanics and interconnected systems which allow a high degree of player freedom in approaching objectives. While the story drew criticism from some critics for its lack of focus, others acknowledged its emotional power and exploration of mature themes. The game received perfect review scores from several publications, and was described by many to be one of the greatest stealth games of all time. A complete edition which bundles The Phantom Pain and Ground Zeroes together, titled Metal Gear Solid V: The Definitive Experience, was released in October 2016.


Metal Gear Solid V: The Phantom Pain is an action-adventure, stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world environment.The gameplay elements were largely unchanged from Ground Zeroes, meaning that players will have to sneak from several points in the game world, avoiding enemy guards, and remaining undetected. Included in Snake's repertoire are binoculars, maps, a variety of weapons, explosives, and stealth-based items such as cardboard boxes and decoys. Following one of the series traditions, The Phantom Pain encourages players to progress through the game without killing, using non-lethal weapons such as tranquilizer darts to subdue enemies. Players may traverse the game world with vehicles such as jeeps and tanks, in addition to traveling on foot or on horseback, and as certain locations are mountainous, occasionally, players can opt to go rock climbing as a short cut. They may call for helicopter support against enemy soldiers or request airstrikes that can bomb the target area or change the current weather. Snake can call on AI companions—including Quiet, a silent female sniper with supernatural abilities; D-Horse, a horse with a customizable saddle for carrying more equipment in the field; D-Walker, a manned, highly agile mobile weapons platform that can provide heavy weapons support; and D-Dog, a wolf pup raised and trained on the new Mother Base to assist him in the field. The companions' abilities and their effectiveness will depend on the player's relationship with them. There is a large emphasis based around tactics in The Phantom Pain.
As in Peace Walker, The Phantom Pain features a base-building system that allows players to develop weapons and items from their home base. Recruitment of enemy soldiers and prisoners has also returned for this purpose, allowing the base to grow through organization. The player is given the option to access their base from their real-life smartphones and other devices via a companion app.[11] Unlike in Peace Walker where players can only see Mother Base from the air, they can control Snake as he explores the complex on foot. The Fulton surface-to-air recovery system, an item introduced into gameplay in Peace Walker, returns as well, with players able to transport captured soldiers and other objects such as animals and vehicles back to Mother Base. Money for upgrading Mother Base's defenses and technology can be collected from objects found all over the map, such as diamonds, shipping containers, and special blueprint boxes, as well as sending recruited soldiers on combat missions around the world. The income is invested on upgrades to the appearance and abilities, weapons and equipment of Snake, his AI companions, and vehicles. For example, Snake's prosthetic arm can be modified with a taser, echolocation function, or remote controls that allow it to fly as a drone.
The enemy AI has improved in terms of situational awareness. If players frequently use particular weapons or tactics to subdue enemy soldiers, repeats of the mission will see the enemy increase in numbers and be outfitted with better equipment; for example, the frequent use of headshots will see enemy soldiers don metal helmets to make targeting the head harder.
The game has a dynamic weather system and day-night cycle that runs in real-time, and the time taken to travel from one location to another affects the time of day when the player arrives at their destination. The cycle is able to be fast-forwarded when Snake lights a "Phantom Cigar", a type of electronic cigar; a digital silver Seiko watch panel appears on screen to denote time. The passage of time enables players to analyze the movement of marked enemy forces in the area, such as shifts in sentry patrols and individual patrol routes. Weather effects, such as sandstorms and rain, affects the gameplay environment by reducing visibility or masking the sound of footsteps.
A game design direction allows the player to choose in what order the story events take place by selecting missions in any order they like, and yet still "understand the encompassing message by the end".
Kojima spoke about the restrictive nature of previous Metal Gear Solid titles, saying that they "set [the player] on one rail to get from point A to point B, with a certain amount of freedom between". In stark contrast, The Phantom Pain offers players new ways of traversal and sneaking methods, such as taking a motorcycle, plane or helicopter to the mission area (however, usage of the former two vehicles was later dropped during development). Players are able to traverse the game world or deploy directly to landing zones that allow for different approaches. A video published after the E3 2015 convention showcased this, with the same mission played four times in a number of different ways: with the player opting for stealth, launching a direct assault via helicopter gunship, attempting to assassinate a target with a sniper rifle, and smuggling an explosive device into an enemy base by way of an unsuspecting patrol vehicle crew. The player's actions affects the wider game world; for example, sabotaging a radar installation will open up new entry points, which was in order for Kojima to accomplish a "true open world experience". According to Famitsu, Konami confirmed that the playable world in The Phantom Pain is two hundred times larger than that of Ground Zeroes, featuring a variety of climate conditions and environments. This allows the players to freely roam the map while proceeding to either story missions or sidequests, as in other games with nonlinear gameplay. In addition, players who have previously played Ground Zeroes are able to import save data into The Phantom Pain and gain special perks.


Metal Gear Solid V: The Phantom Pain includes two multiplayer modes: first, the new Metal Gear Online, developed by Kojima Productions' newly formed Los Angeles division (now known as Konami Los Angeles Studio). The first footage for multiplayer was revealed in December 2014. While originally set for launch alongside the release of The Phantom Pain, Metal Gear Online was postponed to October 6 for consoles and January 2016 for Microsoft Windows.
The second multiplayer mode is an extension of the Mother Base base-building feature. Players are able to expand their operations to include "Forward Operating Bases" which can be used to generate resources and income for the single-player campaign. These facilities can be attacked by other players, making a player-versus-player mode available whereby the attacking team attempts to steal resources and/or soldiers and the defending team tries to protect the Forward Operating Base from the intruder. Defenders will be able to call on their friends to aid in the defence, especially if their Forward Operating Base is attacked during a story mission. Players are able to customize the security, staffing and layout of their Forward Operating Bases, allowing for a large number of compound configurations. Following the success or failure of the intrusion, the location of the attacking player's Forward Operating Base is revealed to the defending player; however, defending players can only launch a retaliatory strike if the attacker was discovered during their infiltration. The Forward Operating Base feature is intended to be an entirely separate multiplayer experience to Metal Gear Online, and is also needed to increase the number of combat units the player can deploy.
During development, Kojima Productions and Konami attracted criticism for their decision to include microtransactions; a system that allows players to pay for access to content in the game. However, a spokesperson for Kojima Productions confirmed that the system was included to benefit players who may not have the time to complete the game, given its scale, and that no content would be available exclusively through microtransactions. Further controversy emerged following the publication of an early review claiming that the Forward Operating Base mode was behind a paywall, which Konami refuted saying that microtransactions acted as an accelerator rather than a paywall.


In 1984, nine years after being injured during the destruction of MSF by Cipher, Big Boss awakens from a coma in a hospital in Cyprus. Quiet, a Cipher assassin, tries to kill him, but Big Boss is rescued by a heavily bandaged man called Ishmael. The pair escape the hospital while evading pursuit from Cipher's soldiers and two superhumans, Tretij Rebenok, "The Third Child" and the Man on Fire. Although Big Boss loses sight of Ishmael, he is recovered by his ally Revolver Ocelot, and brought aboard Diamond Dogs, a new mercenary group founded by Kazuhira Miller on an offshore platform near the Seychelles.
Big Boss adopts the code name "Venom Snake" and begins searching for Cipher. During his journey, Snake becomes involved in the Soviet-Afghan and the Angolan Civil Wars, and he recruits Quiet, who no longer speaks and has gained superhuman abilities; scientist Dr. Huey Emmerich; Eli, a British child believed to be a clone of Snake, who leads a band of child soldiers; and Code Talker, a Navajo expert on parasites forced to work for Cipher.
Snake learns that Cipher's leader Major Zero was usurped and XOF, a rogue faction of Cipher, was responsible for destroying MSF. XOF's leader Skull Face, considers Cipher's plan to unite the world for peace as the same as making it culturally American, obliterating other cultures. To avoid this, he intends to release a unique parasite that kills anyone who speaks English. A modified parasite was used to give Quiet and Skull Face's elite soldiers, the Skulls, their unusual abilities. After releasing the English strain parasite, Skull Face plans to make nuclear weapons available to as many groups as he can, believing that nuclear deterrence will stop the weapons actually being used, attaining world peace while still protecting the integrity of each culture. However, he will secretly retain remote control of the weapons. Skull Face intends to use the threat of the latest Metal Gear system, known as ST-84 "Sahelanthropus", to make nuclear weapons desirable again, but as he cannot get it to function, he is dependent on the Third Child's psychic abilities to manipulate it.
During a test, the Third Child turns against Skull Face, having Sahelanthropus seriously wound him and crush the Man on Fire. Although Snake defeats the Metal Gear, he is only able to recover one of Skull Face's three parasite vials; one goes missing and the other is taken by the Third Child and given to Eli. Skull Face is left to die by Snake and Miller, but Huey executes him. The Diamond Dogs return to their base with Sahelanthropus. Following their return, Eli, the Third Child and the child soldiers steal Sahelanthropus and flee the base. It transpires that the Third Child was not consciously working for Skull Face, but his psychic powers enthralled him to the will of the most vengeful person nearby, meaning Sahelanthropus's attack was instigated by Eli.
An epidemic of parasites occurs on base forcing Snake to personally kill many of his own men to contain it. To honor them, he has their cremated remains turned into diamonds to carry into battle. Huey is accused of causing the epidemic while attempting to mutate the parasites to sell as weapons. Alongside suspicion of his role in MSF's destruction, and evidence that he murdered his wife Dr. Strangelove while arguing over using their son in experiments, Snake exiles him from Diamond Dogs. Following this event, Quiet disappears in Afghanistan. Code Talker reveals that Quiet was infected with the English strain parasite with the intention of joining Diamond Dogs in order to spread it, but her allegiance shifted to Snake and so she remained silent to prevent an outbreak. Huey's mutation of the parasite convinced Quiet that she could not guarantee the safety of Diamond Dogs. Snake finds her, but she is forced to speak to summon help when he is bitten by a venomous snake. Quiet flees to avoid causing another epidemic.
It is later revealed that Venom Snake is not actually Big Boss but a loyal MSF medic caught in the same explosion that injured the real Big Boss, Ishmael. During his coma, the medic was transformed into a second Big Boss via plastic surgery and hypnotherapy to serve as a decoy for the actual Big Boss while he wages a covert war against Cipher. Snake goes on to set the events of the Outer Heaven uprising in motion, and dies at the hands of Solid Snake. The original Big Boss resurfaces during the Zanzibar Land disturbance. Miller and Ocelot discuss Big Boss' plans to create Outer Heaven. While Ocelot remains supportive, Miller is disgusted at his former ally's deception, but agrees to continue assisting Venom Snake and Big Boss's sons in hopes of contributing to the real Big Boss's downfall.

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Metal Gear Solid V The Phantom Pain Repack Compressed FitGrl DowNLoaD Metal Gear Solid V The Phantom Pain Repack Compressed FitGrl DowNLoaD Reviewed by shikhar choubey on August 21, 2017 Rating: 5

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