Far Cry 4 Gold Edition BR-Repack Compressed DowNLoaD

Far Cry 4 Gold Edition BR-Repack Compressed DowNLoaD

Far Cry 4 is an action-adventure first-person shooter video game developed by Ubisoft Montreal and published by Ubisoft for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Microsoft Windows. It is the successor to the 2012 video game Far Cry 3, and the fourth main installment in the Far Cry series. The game was released on November 18, 2014.
The game takes place in Kyrat, a fictional Himalayan country. The main story follows Ajay Ghale, a young Kyrati-American, as he is caught in a civil war involving Kyrat's Royal Army, controlled by tyrannical king Pagan Min, and a rebel movement called the Golden Path. Gameplay focuses on combat and exploration; players battle enemy soldiers and dangerous wildlife using a wide array of weapons, while completing side missions, collecting useful items, and progressing through the game's main story. The game features many elements found in role-playing games, such as a branching storyline. In addition to the game's campaign, the game features a map editor, a co-operative multiplayer mode, and an asymmetrical competitive multiplayer mode which was developed by Red Storm Entertainment.
Announced in May 2014, development on Far Cry 4 began immediately after the shipment of Assassin's Creed III in late 2012. The team originally intended to develop a direct sequel to Far Cry 3 that continues 3's story, but the idea was later scrapped and the team decided to develop a new setting and new story for the game. Certain aspects of Far Cry 4 were inspired by the Nepalese Civil War, and the costume of the game's antagonist Pagan Min was inspired by Japanese films Ichi the Killer and Brother.
Far Cry 4 was met with a mostly positive critical reception upon release. Critics praised the open world design, visuals, soundtrack, and characters, particularly antagonist Pagan Min, as well as new gameplay additions, such as the grappling hook, and the wealth of content. However, some critics disliked the story and found the game too similar to its predecessor. The game was a commercial success, selling seven million copies by the end of 2014, and was the biggest launch in the franchise's history. Several releases of downloadable content were subsequently published. A sequel, Far Cry 5, is set to be released in 2018.


Far Cry 4 is a first-person action-adventure game. Players assume control of Ajay Ghale, a Kyrati-American who is on a quest to spread his deceased mother's ashes in the fictional country of Kyrat. Throughout the game, players can run, leap, and crouch, and have the ability to use weapons including shotguns, crossbows, sniper rifles, mines, throwing knives, bows, flamethrowers, and rocket launchers. The game allows players to take cover to avoid gunfights and to perform melee takedowns from above or up-close. Unlike previous installments in the series, Far Cry 4 gives players the ability to kick objects and the ability to hide the corpses of enemies.
Players can use a variety of methods to approach missions. For instance, players can utilize stealth to evade enemies and complete objectives without being noticed, or they also have the option to assault enemies with firearms and vehicles. The player-character is equipped with a digital camera, which allows him to mark and highlight all visible enemies, animals, and loots. Players are also able to ride on elephants, which serve as tank-like, offensive weapons for players. Players can throw bait towards enemies, which attracts nearby wildlife that is hostile to both the player and enemies. Players can also hunt and skin animals.
The game features an open world environment that is free for players to explore. It features several environments, including forests, rivers, and mountains.  To allow players to travel between places faster, the game features various vehicles, including buggies, trucks, and water vehicles like speedboats. Players can drive and shoot at the same time, and can enable auto-drive, in which the game's artificial intelligence takes over the role of controlling the vehicle and guides players to their objectives. Players can also hijack other vehicles while driving. The Buzzer, an aerial, helicopter-like vehicle, is introduced in the game, allowing players to gain a tactical advantage from the air. Parachutes, wingsuits, and grappling hooks are also featured in the game; these items help players swing across cliffs and quickly navigate the environment. Parts of the game take place in Shangri-La, a mystical dreamland where players battle demons as the Kyrati warrior Kalinag. While in Shangri-La, players are accompanied by an injured tiger which serves as their companion. Players can issue commands to the tiger, which assists them in battle.
The game world is divided into two halves: North and South Kyrat. Players start in South Kyrat and are free to explore it almost immediately, but can only unlock North Kyrat over the course of the story. The map is progressively opened by liberating bell towers, freeing them from Pagan Min's influence and allowing the Golden Path to expand. These towers help players reveal new areas and mark new locations of interest on the map. The world is scattered with outposts controlled by Pagan Min, which can be infiltrated by players. Four larger outposts, or fortresses, can also be found, and feature stronger defenses and more difficult combinations of enemies. If players successfully liberate these outposts, they will serve as fast-travel points, allowing quick navigation through the game's world. Additional missions and quests also become available. There are many side-missions that can be completed, including hostage rescues, bomb disposal quests, and hunting missions. The collected animals' parts can then be used for crafting new pouches and belts.
Like its predecessors, the game features some role-playing elements. Players can earn experience points by completing missions and defeating enemies, and these experience points can then be spent on performance boosts and upgrades. There are two sets of abilities for players to choose from, called The Tiger and The Elephant. The Tiger upgrades mainly improve players' offensive abilities, while The Elephant upgrades improve players' defensive skills. A variety of random events and hostile encounters take place throughout the game; for example, the player may unexpectedly be attacked by an eagle, be hit by a car, or witness an animal attack. Players can accumulate karma by performing kind actions towards the rebels, such as by assisting them in battles when they are attacked by wildlife or enemies. Doing so will give players discounts when purchasing new items at trading posts, and will allow players to call in support and back-up from members of the Golden Path. Players can also gain experience by collecting items like masks, propaganda posters, and mani wheels. There is also an Arena mode, in which players battle human enemies and animals for additional experience points and rewards.



The story was inspired by the ten-year-long Maoist insurgency in Nepal. The game follows Ajay Ghale, a young Kyrati-American who returns to his native country of Kyrat (a fictional Himalayan country derived from Kirati, a collection of Himalayan people originating from Tibet) to spread his deceased mother's ashes. Kyrat was once an autonomous state in the Himalayas ruled by a royal family before being engulfed in a series of civil wars. Ajay finds the country in a state of conflict between Kyrat's Royal Army, led by the country's eccentric and tyrannical King Pagan Min, and the Golden Path, a rebel movement fighting to free Kyrat from Min's oppressive rule. The choices Ajay makes will determine the fate of Kyrat.


Ajay encounters Pagan, who chastises him for fleeing at the start of the game, claiming that he only ever intended to help Ajay. Pagan offers Ajay a final decision: shoot him now, or listen to him. If Ajay shoots Pagan, the game ends immediately and the credits roll. If Ajay instead chooses to listen, Pagan reveals that Ajay's father sent Ishwari to spy on Pagan in the early days of the Golden Path, but they fell in love and had a daughter together, Lakshmana, which would make her Ajay's half-sister. Ajay's father, Mohan Ghale, killed Lakshmana for Ishwari's betrayal, and Ishwari killed him in turn before leaving the country with the infant Ajay. Pagan shows Ajay to a shrine containing Lakshmana's ashes, and Ajay places Ishwari's ashes inside. Pagan then boards a helicopter and departs peacefully, leaving the country in Ajay's hands.
Ajay can choose to shoot down Pagan's helicopter as it flies away, killing Pagan in the process. In that case, Pagan's body can be found in Kyrat next to the downed helicopter. Upon looting Pagan's corpse, Ajay finds a golden pen with an inscription "For you my love, Ishwari", and which he can sell for 300,000 rupees.
In the aftermath of Pagan's death or departure, the Golden Path seizes control of Kyrat. If Amita was placed in charge, she begins conscripting children into the group as soldiers to bolster their ranks against the remnants of the Royal Army, and also has her sister Bhadra taken away, "never to come again", subtly implying she is dead. If Sabal was placed in charge, he brutally executes all of Amita's supporters and turns Bhadra into Tarun Matara, a religious symbol for the country to rally around. Ajay then has one final choice; to either kill the Golden Path's leader or leave them alive.
An Easter egg ending can be found at the beginning of the game. To trigger it, Ajay must simply wait at the dinner table during Darpan's torture; Pagan returns shortly and thanks Ajay for being a "gentleman", and leads him to Lakshmana's shrine, telling Ajay of his family history before he plants his mother's ashes at the shrine. After Ajay exits the shrine, Pagan then asks Ajay to join him to "finally shoot some goddamn guns".


The game's development was led by Ubisoft Montreal, which took over the development of the Far Cry franchise after the release of Far Cry: Instincts in 2005. Additional development was handled by four other in-house Ubisoft studios, Ubisoft Toronto, Red Storm Entertainment, Ubisoft Shanghai, and Ubisoft Kiev. The Montreal studio worked on the game's campaign, the Toronto studio worked on the Shangri-La segments of the campaign, Red Storm handled the development of the competitive multiplayer, the Shanghai studio worked on the hunting missions, and the Kiev studio developed the game's PC version. Development of the game began in late 2012, after the shipment of Assassin's Creed III. The game's creative director is Alex Hutchinson, who had previously worked on Maxis's Spore as well as Assassin's Creed III.
When brainstorming ideas for the new Far Cry game, the development team originally planned on developing a direct sequel to Far Cry 3. The sequel would be set on the same tropical island, would extend upon the protagonist's story, and would bring back characters, such as Far Cry 3's secondary antagonist, Vaas. However, after four days, the team found that a sequel was not what they wanted to achieve. As a result, they decided to scrap the idea and build a brand new game with a new setting and a new set of characters. The team adapted a “we want it all” approach, in which they hoped to experiment with all kinds of ideas. Some team members hoped that the game would allow players to fly, which led to the game's verticality. The game's director also hoped that players would be able to ride a rampaging elephant, in a place with "exotic mountainsides" and "unique culture". This led to the concept of a mountainous setting and the introduction of elephants in the game. The developers aimed for players to consider Far Cry 4 a standalone experience, and therefore they avoided bringing back any characters from Far Cry 3 except for Hurk. The decision to bring Hurk back was made because the team thought that they should provide some references to previous games in the series, as all of the games are set in the same universe even though they are not directly related.
Some of the gameplay elements were directly taken from Far Cry 3. Exotic locations, hunting, and the freedom for players to complete missions through different approaches were maintained in Far Cry 4. The team hoped that by incorporating and expanding upon on these ideas, while introducing new features, they could make Far Cry 4 an evolution for the series. As a result, the size of the game's outposts became larger and players were given more options to customize their weapons. The team also realized that players spent a lot of time interacting with the open world of Far Cry 3, and decided to put more effort and resources into the world's design and add more quests to the game.
The game's setting, Kyrat, is a fictional country in the Himalayas region. When building Kyrat, the developers merged elements from real-world regions including Nepal and Tibet, but exaggerated those elements. The map's size is similar to that of Far Cry 3, but is more dense, diverse, and features more varied environments. The developers hoped that players could experience a sense of exploration when traveling between the different terrains. The team also hoped that the new location could be believable, while remaining interesting for players. As a result, they created an identify for Kyrat by doing such things as adding different signboards to the game and creating a fictional mythology and religion for Kyrat. The game's world was also designed to accommodate new features such as the helicopter and the grappling hook. In an effort to make the world feel real, the team added improvements to the design of side-quests. Instead of simply being activities for players to complete, the quests are narrative-driven, which was done to increase the connection between them and the world. In order to increase the credibility of the game's world, the studio sent a team to Nepal to experience and record the local culture, so that they could bring those ideas back to the studio. According to the developer, the trip changed the game's design; the focus shifted from the game's civil war, which is inspired by the real-world Nepalese Civil War, to developing unique and interesting characters.
One of the game's most critically acclaimed characters is Pagan Min, the game's major antagonist. The team hoped that players would be "shocked, amazed and intrigued" by him in every encounter. Min has a complex relationship with the playable character, Ghale, as the team wanted players to guess Min's intentions and add a layer of mystery to him. The team originally hoped to have a villain that had a "punk-rock mentality", but the idea was abandoned as the team thought that the concept was not original. The pink costume Min wears throughout the game was inspired by Beat Takeshi, a character from Brothers, and Ichi, a character from Ichi the Killer. Min is designed to be sadistic yet confident, and the team hired Troy Baker to provide the voice for Min, as they thought that Baker's voice is charismatic enough to suit Min. According to Baker, Ubisoft gave him a script for the audition but he chose not to follow it, and instead decided to threaten to cut off the face of an assistant using Min's tone. The interviewer was very pleased with Baker's performance and decided to sign him for the job. As for Ghale, he was designed to be "thin", and his backstory was designed to be revealed as players progressed through the game's story. According to the game's narrative director, Mark Thompson, Ghale learns the history and culture of Kyrat along with players. The developers also hoped that Ghale could be an accessible character for players.

34GB  DowNLoaD hErE                          

Far Cry 4 Gold Edition BR-Repack Compressed DowNLoaD Far Cry 4 Gold Edition BR-Repack Compressed DowNLoaD Reviewed by shikhar choubey on August 31, 2017 Rating: 5

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